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Sky Noon

Powered Up and Ready to Go

Welcome to another Sky Noon update – we have some new maps to show you, and a new game mechanic, the Powerup! Powerup If you have played or seen Sky […]

Posted on June 12, 2017 by Team Continue reading

Taking Flight – Whirlwinds and Vultures

It’s been a while since our last post, but fear not – work on Sky Noon is still at full speed! While there’s been a lot of work on boring, […]

Posted on May 9, 2017 by Team Continue reading

SXSW Gaming Expo 2017 – Sky Noon

We have returned from SXSW 2017 and what a journey it was! We met a bunch of great people, and had the chance to show off Sky Noon to a […]

Posted on March 28, 2017March 28, 2017 by Team Continue reading

Lunar Rooster on route to SXSW

With the last few bits of polish coming together in our current build, we are getting ready to head over to SXSW! Here’s a look into what we’ve been up […]

Posted on March 13, 2017 by Team Continue reading

Big Trouble in Little Hightown

Been a busy few weeks for us at Lunar Rooster, preparing for SXSW and updating a lot of small things! Gameplanet Check out this article from Gameplanet’s Matt Maguire on […]

Posted on February 21, 2017 by Team Continue reading

SXSW, Maps and Modes

Happy New Year! And as its getting late into January, Happy Lunar New Year! It’s the Year of the Rooster, which means we have some big stuff coming your way […]

Posted on January 31, 2017 by Team Continue reading

Beta, Airships, Lasso’s and Bots

It’s been a couple of weeks since our last update – Sky Noon is still going strong and as always we are keeping our development as transparent as possible so […]

Posted on December 12, 2016 by Team Continue reading

A Fresh Layer of Polish

It’s been another productive week here at Lunar Rooster as we’ve been working on polishing Sky Noon. We’re getting to the point in development where our focus is making the game look […]

Posted on November 16, 2016 by Team Continue reading

PAX Australia

The whole team is back in the studio as Craig and Henry return from Melbourne International Games Week 2016! We had an amazing time in Melbourne and got to meet […]

Posted on November 8, 2016November 15, 2016 by Team Continue reading

Preparing for PAX

In preparation for showcasing Sky Noon at PAX Aus we have ramped up development this week and added some much needed features! Let’s get into it. New Minecart Map As […]

Posted on November 1, 2016 by Team Continue reading

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Recent Posts

  • Sky Noon – Patch v1.0.1
  • Sky Noon – Patch v1.0
  • Sky Noon – Patch v0.6.1
  • Sky Noon – Patch v0.6
  • Developing Pinnacle: Sky Noon’s Latest Map

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