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Development Log

All Lunar Rooster Development Log Posts.

Building Bridge…s

Hello and welcome to week two of Sky Noon deprivation. Since the closed beta ended we’ve been analysing our long lists of feedback and making some changes. We are hard […]

Posted on May 1, 2018 by Team Continue reading

How Sky Noon Began

  Hello and welcome to this weeks blog post! PAX East has just wrapped up and we’re super happy with how it went. A huge thanks to the teams at […]

Posted on April 10, 2018April 11, 2018 by Team Continue reading

And the Medal goes to…

Happy Easter from Lunar Rooster! This week we’re excited to share something we have been working on recently — our new medals! Ranging from your classic multikills to our special […]

Posted on April 2, 2018April 3, 2018 by Team Continue reading

Adding some Character

And we’re back… sorry for the wait! Its been a while since we posted something but cool things have been happening with the development of Sky Noon. You may have […]

Posted on March 26, 2018March 26, 2018 by Team Continue reading

The PAX Aus Rundown

  It’s been a while but we’re back! We had a great time showing off Sky Noon at PAX Australia and we recorded quite a few interesting stats to share […]

Posted on January 12, 2018 by Team Continue reading

Outlaws and Gunslingers take on PAX Australia

We’ve been hard at work once again, this time for the final stretch towards PAX Australia. Kiwi Game Starter We were incredibly privileged to have received the Runner Up Prize […]

Posted on October 25, 2017October 25, 2017 by Team Continue reading

A Tale of Showcases and Updates

Its been an insanely busy month for us at Lunar Rooster, both on Sky Noon and setting ourselves up some events coming up this year. Big announcements time! Unreal Dev […]

Posted on September 1, 2017September 1, 2017 by Team Continue reading

Explosive Return

Here’s another tasty new blog post for you – as we said last time, we have something explosive to show off! Hand Cannon Here is the Hand Cannon – a […]

Posted on July 21, 2017July 21, 2017 by Team Continue reading

Powered Up and Ready to Go

Welcome to another Sky Noon update – we have some new maps to show you, and a new game mechanic, the Powerup! Powerup If you have played or seen Sky […]

Posted on June 12, 2017 by Team Continue reading

Taking Flight – Whirlwinds and Vultures

It’s been a while since our last post, but fear not – work on Sky Noon is still at full speed! While there’s been a lot of work on boring, […]

Posted on May 9, 2017 by Team Continue reading

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