Based in Auckland, New Zealand
Sky Noon is a multiplayer first-person shooter set in an alternate Wild West, where physics based push and pull combat takes place on floating islands. Players are equipped with a grappling hook, a lasso and an arsenal of weapons and abilities designed to knock other players away. Sky Noon takes the traditional multiplayer First-Person Shooter and flips it on its head, creating a high intensity and fast-paced experience. There is no health in Sky Noon, instead players need to outflank and outplay their opponents to knock them off the ‘Floating Frontier’, an alternate Western world in the clouds!
Sky Noon was originally developed as a game prototype for a university assignment. We have kept the core gameplay, but have iterated on the mechanics, creating what we believe to be a fun and unique shooter.
- Grappling Hooks
- Unique Push/Pull Combat Style
- 2-8 Player Online Multiplayer
- Unique Floating Maps
- Large Arsenal of Abilities and Weapons
- Multiple Game Modes
- Singleplayer Time Trial Mode
- Character Customization
- Character Progression
- Online Stat Tracking
- Original Soundtrack
Sky Noon Greenlight Trailer YouTube
Sky Noon - Free For All (Alpha) YouTube
Sky Noon - King of the Hill (Alpha) YouTube
Logo & Icon
- "Kiwi competitive FPS Sky Noon is up for a SXSW award"
- Matt Maguire, Gameplanet
- "Crazy fast paced action, reminiscent of Smash Bros... with guns!"
- Michael Vermeulen, Ludos Consulting
- "Here's The PAX Australia Indie Showcase Winners For 2017"
- Rae Johnston, Gizmodo
- "Epic's giving out $5,000,000 in Unreal grants - meet the latest 15 recipients"
- Hannah Dwan, PCGamesN
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All scores written and produced by George Palmer facebook.com.
Keep up to dates through our dev logs lunarrooster.com.
About Lunar Rooster
We are an independent game development studio based in Auckland, working on our upcoming title - Sky Noon - coming soon to Steam.
More information on Lunar Rooster, our logo & relevant media are available here.
Sky Noon Credits