For Sky Noon, as we had switched over to mostly C++ for our programming implementation, using Slate for our User Interface and HUD was a more viable option. Slate is a […]
Tutorials
Starting Your ZBrush Sculpt
This week we thought we would give you an overview of a process one of our artists uses for creating a solid base mesh for sculpting a character using ZSpheres and ZSketch: Blocking out a character with ZSpheres […]
Unreal and modular character armour
Ever wanted to know how to add Armour to you character that you can swap on the fly? In UNREAL? Now you can! This is usually called a modular pawn […]