Thank you so much to all the amazing people that up voted Sky Noon on Steam Greenlight! We were Greenlit in just six days! Its so humbling to get such a […]
Sky Noon
Sky Noon on Steam Greenlight!
Greenlight! Sky Noon has finally gone live on Steam Greenlight! Thanks to everyone who has already voted and commented, the feedback has been overwhelmingly positive and we are over the […]
Gold – Devlog 1
Going Gold! Development on Sky Noon is continuing and we are moving into our Gold sprint. We have now confirmed that we will be showcasing Sky Noon at both Auckland […]
Beta – Devlog 4
Its been a week of interruptions for the team as this week we had the New Zealand Game Developers Conference. It was great to meet a bunch of talented, like […]
Beta – Devlog 3
Beta is about to wrap up and we’ve been super busy pushing in features before our planned feature freeze! Find out what’s new below. Sky Boxes We’re really happy with […]
Beta – Devlog 2
With only two weeks left of our beta sprint we are working hard to get as much in the game as possible before our feature lock! Check out what the […]
Beta – Devlog 1
Its been a heavy week of bug fixing for the team to get ready for the MDS open day play tests this weekend but we’ve still got some cool new […]
Alpha – Devlog 4
Mine Cart Game Mode Prototyping the mine cart game mode is reaching completion! We are trying to steer away from a linear map layout so we have gone for this […]
Alpha – Devlog 3
Gameplay Spline Cart We’ve started prototyping our upcoming mine cart game mode where players will battle to push a cart into their team’s base. As you can see the mine […]
Alpha – Devlog 2
Its been another busy week for the Lunar Rooster team as we continue to make progress on Sky Noon. This week we have implemented some new gameplay mechanics and started work […]