Welcome to another Sky Noon update – we have some new maps to show you, and a new game mechanic, the Powerup! Powerup If you have played or seen Sky […]
Sky Noon
Taking Flight – Whirlwinds and Vultures
It’s been a while since our last post, but fear not – work on Sky Noon is still at full speed! While there’s been a lot of work on boring, […]
SXSW Gaming Expo 2017 – Sky Noon
We have returned from SXSW 2017 and what a journey it was! We met a bunch of great people, and had the chance to show off Sky Noon to a […]
Lunar Rooster on route to SXSW
With the last few bits of polish coming together in our current build, we are getting ready to head over to SXSW! Here’s a look into what we’ve been up […]
Big Trouble in Little Hightown
Been a busy few weeks for us at Lunar Rooster, preparing for SXSW and updating a lot of small things! Gameplanet Check out this article from Gameplanet’s Matt Maguire on […]
SXSW, Maps and Modes
Happy New Year! And as its getting late into January, Happy Lunar New Year! It’s the Year of the Rooster, which means we have some big stuff coming your way […]
Beta, Airships, Lasso’s and Bots
It’s been a couple of weeks since our last update – Sky Noon is still going strong and as always we are keeping our development as transparent as possible so […]
A Fresh Layer of Polish
It’s been another productive week here at Lunar Rooster as we’ve been working on polishing Sky Noon. We’re getting to the point in development where our focus is making the game look […]
PAX Australia
The whole team is back in the studio as Craig and Henry return from Melbourne International Games Week 2016! We had an amazing time in Melbourne and got to meet […]
Preparing for PAX
In preparation for showcasing Sky Noon at PAX Aus we have ramped up development this week and added some much needed features! Let’s get into it. New Minecart Map As […]