For Sky Noon, as we had switched over to mostly C++ for our programming implementation, using Slate for our User Interface and HUD was a more viable option. Slate is a […]
Development Log
All Lunar Rooster Development Log Posts.
C++ Networking in UE4
For the Skyforce prototype we did all of our networking in UE4s blueprint system which was great for getting a network set up quickly, but it didn’t give us total […]
Development Log: Level greyboxing
We are now two week into development of Sky Noon. As a multiplayer fps we realize the level design will play a major role in how people experience our game. […]
Sky Noon
We are extremely excited to announce our upcoming title, “Sky Noon”! In an alternate history, the earth has all but dried up and the Western Cartels are fighting over the last traces of […]