Going Gold! Development on Sky Noon is continuing and we are moving into our Gold sprint. We have now confirmed that we will be showcasing Sky Noon at both Auckland […]
Development Log
All Lunar Rooster Development Log Posts.
Beta – Devlog 4
Its been a week of interruptions for the team as this week we had the New Zealand Game Developers Conference. It was great to meet a bunch of talented, like […]
Beta – Devlog 3
Beta is about to wrap up and we’ve been super busy pushing in features before our planned feature freeze! Find out what’s new below. Sky Boxes We’re really happy with […]
Beta – Devlog 2
With only two weeks left of our beta sprint we are working hard to get as much in the game as possible before our feature lock! Check out what the […]
Beta – Devlog 1
Its been a heavy week of bug fixing for the team to get ready for the MDS open day play tests this weekend but we’ve still got some cool new […]
Alpha – Devlog 4
Mine Cart Game Mode Prototyping the mine cart game mode is reaching completion! We are trying to steer away from a linear map layout so we have gone for this […]
Alpha – Devlog 3
Gameplay Spline Cart We’ve started prototyping our upcoming mine cart game mode where players will battle to push a cart into their team’s base. As you can see the mine […]
Alpha – Devlog 2
Its been another busy week for the Lunar Rooster team as we continue to make progress on Sky Noon. This week we have implemented some new gameplay mechanics and started work […]
We’re back!
After a small break the Lunar Rooster team is excited to be back in the studio! Its been a while since our last devlog and we’ve got a bunch of stuff […]
Breaking out of the greybox
Finally we have some environment assets! We’ve spent the past week or two working on some environmental stuff to make it a tad prettier, with Logan working his butt off […]