We have returned from SXSW 2017 and what a journey it was! We met a bunch of great people, and had the chance to show off Sky Noon to a […]
Development Log
All Lunar Rooster Development Log Posts.
Lunar Rooster on route to SXSW
With the last few bits of polish coming together in our current build, we are getting ready to head over to SXSW! Here’s a look into what we’ve been up […]
Big Trouble in Little Hightown
Been a busy few weeks for us at Lunar Rooster, preparing for SXSW and updating a lot of small things! Gameplanet Check out this article from Gameplanet’s Matt Maguire on […]
SXSW, Maps and Modes
Happy New Year! And as its getting late into January, Happy Lunar New Year! It’s the Year of the Rooster, which means we have some big stuff coming your way […]
Beta, Airships, Lasso’s and Bots
It’s been a couple of weeks since our last update – Sky Noon is still going strong and as always we are keeping our development as transparent as possible so […]
A Fresh Layer of Polish
It’s been another productive week here at Lunar Rooster as we’ve been working on polishing Sky Noon. We’re getting to the point in development where our focus is making the game look […]
PAX Australia
The whole team is back in the studio as Craig and Henry return from Melbourne International Games Week 2016! We had an amazing time in Melbourne and got to meet […]
Preparing for PAX
In preparation for showcasing Sky Noon at PAX Aus we have ramped up development this week and added some much needed features! Let’s get into it. New Minecart Map As […]
Greenlit and Armageddon Expo
Thank you so much to all the amazing people that up voted Sky Noon on Steam Greenlight! We were Greenlit in just six days! Its so humbling to get such a […]
Sky Noon on Steam Greenlight!
Greenlight! Sky Noon has finally gone live on Steam Greenlight! Thanks to everyone who has already voted and commented, the feedback has been overwhelmingly positive and we are over the […]