Hello and welcome to week two of Sky Noon deprivation. Since the closed beta ended we’ve been analysing our long lists of feedback and making some changes. We are hard […]
Development Log
All Lunar Rooster Development Log Posts.
How Sky Noon Began
Hello and welcome to this weeks blog post! PAX East has just wrapped up and we’re super happy with how it went. A huge thanks to the teams at […]
And the Medal goes to…
Happy Easter from Lunar Rooster! This week we’re excited to share something we have been working on recently — our new medals! Ranging from your classic multikills to our special […]
Adding some Character
And we’re back… sorry for the wait! Its been a while since we posted something but cool things have been happening with the development of Sky Noon. You may have […]
The PAX Aus Rundown
It’s been a while but we’re back! We had a great time showing off Sky Noon at PAX Australia and we recorded quite a few interesting stats to share […]
Outlaws and Gunslingers take on PAX Australia
We’ve been hard at work once again, this time for the final stretch towards PAX Australia. Kiwi Game Starter We were incredibly privileged to have received the Runner Up Prize […]
A Tale of Showcases and Updates
Its been an insanely busy month for us at Lunar Rooster, both on Sky Noon and setting ourselves up some events coming up this year. Big announcements time! Unreal Dev […]
Explosive Return
Here’s another tasty new blog post for you – as we said last time, we have something explosive to show off! Hand Cannon Here is the Hand Cannon – a […]
Powered Up and Ready to Go
Welcome to another Sky Noon update – we have some new maps to show you, and a new game mechanic, the Powerup! Powerup If you have played or seen Sky […]
Taking Flight – Whirlwinds and Vultures
It’s been a while since our last post, but fear not – work on Sky Noon is still at full speed! While there’s been a lot of work on boring, […]