Our first new map in Sky Noon, called ‘Pinnacle,’ will be releasing in a free patch on the 15th this week. This blog will give a bit of insight into […]
Development Log
All Lunar Rooster Development Log Posts.
Coming Soon: Duels in Sky Noon
This week we have some new information to share regarding Duels, the latest game mode coming to Sky Noon as mentioned in our roadmap. You can expect this new mode […]
Quick Join and Reticle Customisation Patch
Hello everybody, it’s time for a new patch! It will be adding Quick Join, a much requested feature that will automatically find the best server for you. Another new feature […]
Sky Noon General Update
Hello from Lunar Rooster! The blog this week is just a quick general update on Sky Noon and to let you know that we are still working hard to bring […]
Roadmap to the Future of Sky Noon
Hey everybody! Sky Noon is finally out in Steam Early Access! We’re thrilled to see the positive reactions and fun that has come out of it so far. Being able […]
Closing in on Early Access
Greetings from all four of us at Lunar Rooster. Early access isn’t far off now! On the 14th of June you will finally be able to buy Sky Noon on […]
Thanks for Playing!
We’re back with a brand new blog for you all. We hope that all of you in the US had a nice Memorial Day! The second beta for Sky Noon […]
What to Expect in the Closed Beta This Week
Wow, it has been a whole week already. Hello again, we’re back with another blog post for you to eat up with your eyes. Before we get talking about the […]
Designing an Air Powered Machine Pistol
Hey again from Lunar Rooster. The next Sky Noon beta is now announced for the 23rd of May, so look forward to further announcements detailing what we’ll be showing. It […]
Discussion: Randomised Weapon Pickups and why we chose them
As a foreword when we mention random crates we are solely referring to the in-game mechanic of running over crates to switch weapons or abilities. With the first Beta […]