Hey everybody, Early Access is finally upon us! Here’s the patch notes if you are wondering the changes from the last beta. We will have an Early Access Roadmap for you very soon!
General
- Time Trial
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- A new way to play Sky Noon – Use your trusty Grappling Hook and Hand Cannon to race through challenging courses
- Try to beat the Par times and earn Medals on each map and compete with your friends for the quickest time
- Custom Games
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- You can now set a variety of settings, like the cooldowns and availability of abilities, how much knockback and ammo each weapon has, and even whether or not players have a Grappling Hook.
- You can save custom game presets to be loaded later.
- You won’t earn xp, stats or medals in custom games.
- Network Improvements
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- We have been hard at work improving the smoothness of player movement at higher pings.
- The Grappling Hook now uses predictive movement to be much smoother to use on moderate to high ping servers.
- Teleporter projectile now uses lag compensation when throwing.
- The Lasso now compensates for lag when lassoing a crate.
- The Jet Boots now use predictive movement for smoother movement at higher pings.
- The Booster now uses predictive movement for smoother movement at higher pings.
- Progression
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- Level up by playing games of Sky Noon.
- Progressively unlock new customisation for your characters by leveling up.
- Fixed a bug where players would not gain experience correctly.
- Spectating
- Fixed a crash when the player you are spectating dies and leaves the game.
- Server Filters
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- Added Server Filter options for Custom Games.
- Chat
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- Chat now persists through maps (between Lobby and in game, for example).
- Dedicated Servers
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- Dedicated Servers now can be setup to rotate through all maps in a single game mode.
- Clients can change their own teams or spectate, by right clicking their player name in the Lobby.
Gameplay
- Shotgun
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- Hit detection is now more consistent.
- Mines
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- Improved the arc of the throw to help you not overtake your own mine when trying to save yourself.
- Grappling Hook
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- Holding left, right or back now ensures you will do a swing manoeuvre instead of a direct grapple to the point.
- Clamber will no longer trigger while grappling unless you are at the end of your grappling hook.
- Jet Boots
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- Reduced the Jet Boots fuel from 5 seconds to 4.
- Decreased acceleration and top speed slightly.
- Booster
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- Increased Booster speed and boost distance.
- Revenge Medal
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- The Revenge medal is now only awarded if you eliminate the player that eliminated you within thirty seconds.
Bug Fixes
- Fixed instances where the Grappling Hook would indicate that it was in range, but would not latch.
- The Grappling Hook range indicator now uses a thicker trace to check for grappling range, to properly show cases where the grappling hook would latch on a thin object.
- Fixed medals awarding after the game has ended.
- Fixed a bug where the Cart would respawn in the wrong position on some maps.
- Fixed a bug where you could reload again if you pressed the reload key quick enough after the reload animation finished.
HUD / User Interface
- Customisation Menu revamped
- Post game Menu revamp
- Medals earned will now be displayed sequentially.
- The XP bar will now accurately display XP changes.
- Added level-up animation.
- Time trial Menu
- At the end of a Time trial you will get a new UI which will display your current time and a split relative to your personal best or the par times, whichever is fastest.
- Player Profile Updated
- Changed the way weapon and ability stats are displayed.
- Medals moved to their own tab.
- Added Time Trial Best Times to the Profile
- Map voting in lobby updated
- The vote box will automatically shrink once you have voted.
- You will still be able to see your choice and the current vote tallies.
- Updated loading screens to reflect changes to the maps.
- Added social menu to the in-game menu.
- Added custom game settings menu to the player-hosted lobby.
Bug Fixes
- Fixed a bug where the Quadruple Elimination medal was failing to display on profiles and in the post game summary.
- Weapons should no longer display -1 ammo.
- Fixed a crash in the menus with the Player Icons.
Maps
- Homestead
- Moved lamp posts away from the outer edges of the islands
- Moved a lamp post that was causing people to become stuck
- Removed the scaffold (but not the platforms) that ran along the top of the rock arch towards the power up spawner
- Blocked off some exploitable hiding places
- Misc tweaks to rocks, terrain and props that got in the way or got people stuck
- Towers
- Tweaked some scenery to make them clear obstacles
- Removed collision on small posts
- Bridge
- Revamped with more verticality, including changes to the terrain and layout
- Tracks have greater height variation along the more vertical landmasses
- Hightown
- Broke apart the main town landmass into three separate islands at different levels of verticality
- Raised the bottom level to improve the flow of action in the area
- Rotated the mercantile building so that it now faces inwards to the map
- Changed the layout of the gun store block of buildings
Art
- Added an effect to the hands in first-person to show when a player is invulnerable.
- Power Up particles changes
- Added a new trail to players that have the Power Up so that they are easier to find
- The Shotgun effect changed to better emphasize the range and spread to enemy players
- Changed the explosion particles to better match the actual radius of explosions
- Added new outfits for customisation
Bug Fixes
- Fixed a bug where the teleporter first-person effects would not play for clients.
Audio
- Added ambient sounds for when you are near the saloon.
- Added night ambience to Homestead.
- Added grass footstep sounds.
Bug Fixes
- Fixed a bug where the jump sound would play if you pressed the jump key while crouched.
- Booster audio was only playing for the player using it, now plays for everyone.